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<!-- $1$ -->
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<!-- $$ -->
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				<hkcstring>Animations\1HM_StaggerBackLargest.hkx</hkcstring>
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				<hkcstring>Animations\1HM_WalkForward.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\Altar_LeftIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarStoolIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBarTableIdle.hkx</hkcstring>
				<hkcstring>Animations\AOBoundKneesIdle.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftEnter.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftQuickExit.hkx</hkcstring>
				<hkcstring>Animations\Bed_LeftSleep.hkx</hkcstring>
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				<hkcstring>Animations\Horse_JumpLand_Sprint.hkx</hkcstring>
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				<hkcstring>Animations\Horse_JumpStart_Sprint.hkx</hkcstring>
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				<hkcstring>Animations\Horse_RunForwardL.hkx</hkcstring>
				<hkcstring>Animations\Horse_RunForwardR.hkx</hkcstring>
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				<hkcstring>Animations\IdleWarmHands_Crouched.hkx</hkcstring>
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				<hkcstring>Animations\MT_JumpFast.hkx</hkcstring>
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				<hkcstring>Animations\MT_RunBackward.hkx</hkcstring>
				<hkcstring>Animations\MT_RunBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_RunBackwardRight.hkx</hkcstring>
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				<hkcstring>Animations\MT_RunForwardRight.hkx</hkcstring>
				<hkcstring>Animations\MT_RunLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_RunRight.hkx</hkcstring>
				<hkcstring>Animations\MT_SprintForward.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkBackward.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkBackwardLeft.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkBackwardRight.hkx</hkcstring>
				<hkcstring>Animations\MT_WalkForward.hkx</hkcstring>
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				<hkcstring>Animations\MT_WalkForwardRight.hkx</hkcstring>
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				<hkcstring>Animations\MT_Wounded_01.hkx</hkcstring>
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				<hkcstring>Animations\SneakRun_Backward.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_BckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_BckwrdRight.hkx</hkcstring>
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				<hkcstring>Animations\SneakRun_Left.hkx</hkcstring>
				<hkcstring>Animations\SneakRun_Right.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Bckward.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_BckwrdLeft.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_BckwrdRight.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_Forward.hkx</hkcstring>
				<hkcstring>Animations\SneakWalk_FrwrdRight.hkx</hkcstring>
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				<hkcstring>Animations\SneakWalk_Right.hkx</hkcstring>
				<hkcstring>Animations\SwimForward.hkx</hkcstring>
<!-- Start FNIS Animations -->
<!-- $f$ -->
				<hkcstring>Animations\$F$</hkcstring>
<!-- $$ -->
			</hkparam>
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			<!-- numFloatSlots SERIALIZE_IGNORED -->
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